There is a new command line option "-ip" that takes an IP address as its parameter.
For multi-homed machines (machines with more than one network adapter and IP adress), you can now force WinQuake to bind to a specific IP adress.
The IP address will become known when: you try to connect to a server, you search for local servers, or you start a server. This will be replaced with the real address when it is known. If it is currently unknown the menu will display "INADDR_ANY".
The local IP address will not always be known at startup now.
If you start Quake with it inactive, the connection will be activated when you either try to connect to a server or search for local servers. If you start Quake with the internet connection already active, there will be no difference.
#Guake driver#
Fixed the winsock TCP/IP driver so it will not cause a dial-up internet connection to automatically start up when Quake is started.
Documented that CTRL+ALT+DEL (in that order) causes WinQuake to fault on Win95.
Added vid_nopageflip console variable to turn off page flipping, and documented page flipping problems this can be used to work around.
The means you can Alt-Tab away from fullscreen WinQuake without losing a connection to a Quake server.
Made it so WinQuake no longer gets suspended when Alt-Tab is used to switch away from a fullscreen session.
Added the vid_minimize command, which minimizes WinQuake if and only if the current mode is windowed.
Can be reset with the -resetwinpos command-line switch.
Added remembering last window position, and restoring that, rather than centering the window, whenever WinQuake runs in a window.
Added -notriplebuf to disable triple buffering to work around possible problems with some modes on some DirectDraw drivers.
Added DirectInput mouse support, and the -dinput command-line to enable it.
Fixed bug where in some cases involving IPX, whenever a new person entered the game, a current player got dumped.
Fixed bug where running -dedicated reset part of config.cfg to defaults.
Fixed bug where savegame descriptions weren't always terminated properly.
Added hooks for QHost however, WinQuake won't work with QHostuntil a new version of QHost 3.0, which uses the hooks, isreleased.
Added description of "playdemo fails across multiple levels" bug.
Added description of "net play pauses every few seconds" bug.
Added description of -heapsize (how to change default memory allocation).
Made "player entering game" messages and "say" messages visible in dedicated console.
Fixed backspace bug in dedicated console.
Added joystick bug decriptions and workarounds.
Added -novbeaf switch to turn off VBE/AF support in case of problems, and updated documentation.
Got rid of "Starting Quake." dialog when running -dedicated.
Fixed problem with pre-1.07 (DOS) clients connecting to WinQuake.